Initial thoughts on GEIST: THE SIN-EATERS

Sunday, August 23, 2009 at 7:40 PM

Every year, White Wolf Publishing, the guys behind Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Changeling: The Lost, Exalted, Scion, and lots of other rules-lite roleplay-heavy games, releases a limited release for their World of Darkness line. In contrast to their main lines, which will have a few supplement books every year added to it, these limited lines will get only 5 or 6 at most.

Geist: The Sin-Eaters is their newest limited game, and I was looking very forward to it. I really can't emphasive how much I was anticipating this game. Heck, I preordered it way back in May! I even marked the release date on my calendar.

Folks, I never ever mark anything on my calendar. Not even The Dark Knight or Star Trek! I was quite happy when Geist came in on Saturday. Of course, as luck would have it, I was busy that day, with me at Cold Stones training from eleven to five, and then my best friend Pete came over and we played Guitar Hero and went to see District Nine. His first time, my second. He loved it, and I still continued to love it. But that is neither here nor there.

But I did read Geist today, but not all of it. It's barely a 300 page book, so it is not the biggest RPG White-Wolf has put out. I think Mage and Changeling are the runners up for that, with a cyclopean 400 something pages.  In fact, I'm only halfway into Chapter One, which describes exactly what Sin-Eaters do and their duties and the circumstances in their metamorphosis from humans to Sin-Eaters, as well as describing the death demi-gods the Geists that live within them. It covers alot, but I'll leave my description of them for another post.

This post will be on my initial thoughts on Geist. So far, what I am loving I really do love. I love the concept of the Geists, these very tormented souls that have become the embodiment of whatever type of death that took their lives. They don't even have a personality any more. And they don't cause deaths because they are monsters - it is because they have to. It is their nature. Fire can't help but burn people alive - it just burns.

I like how Sin-Eaters understand that this is their last chance, so they have to live like no one has never lived before. How to do that is different from Sin-Eater to Sin-Eater.

But, I do not really like how Sin-Eaters just mish mash all of the cultures together to make theirs. It just does not make a lick of sense to me! I see no real life culture ever doing that. I mean, you could give some argument for the English culture, but we have nothing on these guys. Sin-Eaters put a little bit of every foreign culture they encounter into their own. And then they drop it the next week and replace it with something else. It. Does. Not. Make. Any. Sense.

And another thing: if Sin-Eaters are so religious (which makes sense, since most of them are poor, and the poor have the tendency to be more religious than the middle class and the rich), why do they put stuff from other faiths into their own religion as much as with their culture? I just have a very difficult time getting that.

And this is more of a personal preference, but I do not like how most Sin-Eaters are aware of the fact that other Sin-Eaters are out there. I like unified supernatural beings, not divided ones. I can certainly see where the writers were going with this, however, since the Sin-Eaters' krewes are essentially gangs, minus all of the crime. That tightly knit brotherhood. "I watch your back, you watch mine, brother".

But even then, I do not hate the stuff I don't like. I just don't get why any rational human being would do something like that. What I do like, though, I more than like. I love them! And I am only 30 or so pages into the game, so don't count this as gospel.

Until next time, gentle readers.


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