I mean, it hasn't been that long since I've posted this, right? I mean, not much has really changed with Dragon Age. After all, Bioware is still calling it a "Dark Heroic Fantasy", it still has a combat system that can't decide if it is real time or turn based, and it probably still has characters that are remarkably similar to certain character from Baldur's Gate 2.
In truth, not a whole lot has changed with Dragon Age. But for once, they actually decided to let out some little things - well, a lot of little things, rather - that have changed the picture.
First off, let's start off with the fact that this game is hard. Dragon Age is undeniably a hard game. Reviewers have said it time and time again: you will wipe alot, and you will wipe hard. Higher levels and superior equipment and spells will be a great boost, but they will not be the deciding factor in who wins each battle. You will have to use something that most modern gamers are very much unused to - tactics! Strategies! Using your superior brain matter to overcome the AI!
I know a lot of players are gonna complain on the forums about it. And I am just going to gloat at them like the inferior beings they are. "Of course you died! You don't take advantage of the environment! You don't surround your enemies and use buffs to enhance your characters!"
I strongly suspect that we are going to get a repeat of alot of the brainhurt we got when Storm of Zehir came around - people say the game is too hard because they are idiots. "Enemies keep on ambushing me, even though I invested no points at all in sneaking and I have no rangers or thieves in my party and I have all Paladins!!1!1!!"
Secondly, I like the casual talking that your party members will have while you are just walking around the world. Nothing will trigger it. It adds a dimension to the characters that forced conversations don't possess. And it sounds to be very amusing when the sarcastic Alistair and the wry Morrigan send jabs back and forth as you go across town.
Thirdly, you can have your bones broken! When your party members come back from losing all of their health in a fight, you'll notice something. They'll have wounds. Surprisingly, people don't fight as well when they have a broken leg or a wound across their groan. They can be patched easily enough, but what if you run out of medkits?
Well, the game gets a lot more interesting.
Lastly, I just need a good party oriented RPG that actually tries to tell a story, even if it is one I have heard half a dozen times before. I just want to recreate that feeling I got with Neverwinter Nights 2, or Knights of the Old Republic. The Witcher is the best RPG to come out this generation, but I still like my RPGs with people to fight along me.
And seriously, I need to stop being so stingy. How am I supposed to love this hobby if I hate every other game that comes out?
Fallout 3 is still a horrible pile of shit though.